DIDACTIC UNIT 1. UX AND DIGITAL PRODUCT LIFECYCLE 1. User Experience as the central axis 2. Focus your digital product design on the user 3. Product RoadMap and MVP 3.1. The development of planning 4. Entry Barrier and Exchange Costs (Lock-In) 5. Create a work team 6. Design Sprint as a method DIDACTIC UNIT 2. IMPROVE YOUR BUSINESS WITH THE DESIGN SPRINT METHODOLOGY 1. What it is, how, when and who applies it 2. Principles and rules of the Design Sprint 3. Benefits of applying the Design Sprint 4. The Role of the SprintMaster 5. Main problems in Sprints 6. Tools to develop your Design Sprint 7. The 2 keys: creativity and empathy DIDACTIC UNIT 3. DESIGN SPRINT TO VALIDATE YOUR IDEA IN 5 DAYS 1. Day 1. Understand 2. Day 2. Ideate 3. Day 3. Decide 4. Day 4. Prototyping 5. Day 5. Test 6. Practical example, validate your idea in a week