Cross-cutting

Design Sprint Methodology

Digital Skills 12 noon

Introduction

Training on Design Sprint Methodology was spearheaded by the teams from Google Ventures and expressed by Jake Knapp in his book, with the aim of facilitating a process that helps to innovation y problem-solving focused on the customer experience. This is a methodology which combines the design thinking, the lean start-up and business strategy to develop a single process for 5 days, with which to develop, prototype and test an idea which contributes to the improvement of a specific business process. Throughout this training course, we will help you to understand and apply this methodology, with a view to improving the user experience always bear in mind. You’ll be able to contribute added value for your business and generate more profit as a result.

Objectives

  • Understanding the life cycle of the digital product and its main components.

  • To design a digital product with the aim of to optimise the user experience.

  • To break down the main elements and features of the Design Sprint.

  • Mastering the 5 stages of the Design Sprint methodology, and the steps it should involve.

Table of Contents

TEACHING UNIT 1. UX AND THE DIGITAL PRODUCT LIFECYCLE

  1. User Experience as the central focus
  2. Base the design of your digital product on the user’s needs
  3. Product Roadmap and MVP
  4. Entry Barriers and Switching Costs (Lock-in)
  5. Put together a team
  6. Design Sprint as a method

TEACHING UNIT 2. IMPROVE YOUR BUSINESS WITH THE DESIGN SPRINT METHODOLOGY

  1. What it is, how it works, when it applies and who applies it
  2. Principles and rules of the Design Sprint
  3. Benefits of using the Design Sprint
  4. The Role of the Sprint Master
  5. Main issues with Sprints
  6. Tools to help you run your Design Sprint
  7. The two key factors: creativity and empathy

TEACHING UNIT 3. DESIGN SPRINT: VALIDATE YOUR IDEA IN 5 DAYS

  1. Day 1. Understanding
  2. Day 2. Brainstorming
  3. Day 3. Make a decision
  4. Day 4. Prototyping
  5. Day 5. Testing
  6. A practical example: validate your idea in a week

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