Thanks to this Intermediate Digital Competence Course in Digital Content Creation You will acquire advanced digital skills that will enable you to modify and improve information and content within existing texts to create new content in an original way, integrating structures of hardware y software. Once the course has been completed, the student will have the necessary knowledge to function effectively safe and competent in creating and editing content in a variety of formats, as well as in the use of basic programming tools, thereby expanding their existing knowledge of the sector. Students will have access at all times to new ways of exploring and interacting within the digital world.
Digital content creation – Intermediate digital skills
Introduction
Objectives
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Design and create digital content using various formats using the tools’ basic functions.
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To find out about the possibilities offered by the manufacture digital technology in various fields.
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Develop attitudes an interest in learning about digital manufacturing facilities.
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To be able to design objects 3D using digital technology.
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Solve problems by using programming tools.
Table of Contents
TEACHING UNIT 1. CREATING AND EDITING COMPLEX DIGITAL CONTENT
1. Selecting applications/software for viewing, playing and editing
2. Implementation of complex content
3. Identifying and using the advanced options and features of applications
4. Identifying and applying complex functions to format a digital document
TEACHING UNIT 2. DESIGN, INTEGRATION AND REVISION OF DIGITAL CONTENT
1. Design and layout of digital content to create graphic designs
2. Selection and evaluation of digital content banks and repositories
3. Use of functionalities based on the applications’ own features and the integration of diverse content
TEACHING UNIT 3. DESIGNING AND MANUFACTURING SIMPLE OBJECTS USING DIGITAL TECHNOLOGY
1. Development of a digital manufacturing project
2. Working with 3D objects available in repositories
3. Design and creation of simple models with user-friendly interfaces
4. Getting started with 3D printers
TEACHING UNIT 4. BASIC PROGRAMMING TOOLS
1. Making simple changes to macros and code blocks
2. Implementing changes to the code of an external application
3. Application of basic programming structures
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