Cross-cutting

Basic Digital Skills in Digital Content Creation

Digital Skills 40 hours

Introduction

Thanks to this Course in Basic Digital Skills for Digital Content Creation you’ll learn about the main types of digital content in the world of new technologies. By the end of the course, you will have gained enough knowledge to form an opinion on topics related to digital creation, as well as being able to create your own content in various formats, building on your existing knowledge. Thanks to this course, students will have the opportunity to broaden their knowledge and improve their digital skills, not only for personal growth, but also so that they can apply it in their chosen field of work. New ways of exploring and interacting within the digital and physical worlds will be available at all times.

Objectives

  • Create simple digital content in different formats, using basic features of digital tools.

  • Recognising the computational language and the application of digital technology in the manufacture of objects.

  • Identify different ways of create y edit simple digital content in simple formats.

  • Create content by combining various formats.

Table of Contents

TEACHING UNIT 1. CREATING AND EDITING SIMPLE DIGITAL CONTENT

1. IDENTIFICATION OF THE MAIN TYPES OF DIGITAL CONTENT
1.1 File extensions
1.2 Software-extension association
1.3 Text files
1.4 Image files
1.5 Audio files
1.6 Video files

2. IDENTIFYING DIFFERENT RESOURCES AND APPLICATIONS FOR CREATING BASIC DIGITAL CONTENT
2.1 Tools with the same features
2.2 Tools depending on the final format of the digital content

3. USING THE BASIC OPTIONS OF THE CREATION TOOLS
3.1 File menu: save and print
3.2 Display
3.3 Ways to export your creation

4. IDENTIFYING THE BASIC FORMAT OPTIONS
4.1 Formatted menu: font type, height and alignment
4.2 Inserting images and other graphic elements
4.3 Page setup

5. NAVIGATING THE VIRTUAL LEARNING ENVIRONMENT WHERE THE TRAINING PROGRAMME TAKES PLACE
5.1 Logging in and out
5.2 Use of communication channels: forums, chat rooms, messaging services, amongst others
5.3 Access to the programme’s learning content
5.4 Submission of practical assignments and completion of questionnaires

TEACHING UNIT 2. DESIGN, INTEGRATION AND REVISION OF SIMPLE DIGITAL CONTENT

1. IDENTIFYING AND USING THE BASIC FUNCTIONS OF TOOLS THAT ENABLE THE INTEGRATION OF VARIOUS FORMATS
1.1 Ways of integrating different types of content.
1.2 Features specific to each tool.
1.3 Office Suite: presentations and word processors
1.4 Video editors
1.5 Content management systems / Blogs

2. CLASSIFICATION AND USE OF DIGITAL CONTENT BANKS AND REPOSITORIES
2.1 Image libraries
2.2 Audio library: music and sound effects
2.3 Video libraries
2.4 Animation libraries
2.5 Unloading and loading process

TEACHING UNIT 3. DIGITAL TECHNOLOGY AND OBJECT MANUFACTURING

1. IDENTIFICATION OF DIGITAL MANUFACTURING METHODS AND DEVICES
1.1 Differences between devices and their potential uses based on their specific features.
1.2 3D printers
1.3 Laser cutters and engravers
1.4 Vinyl cutters and milling machines

2. IDENTIFICATION OF OBJECT MODEL REPOSITORIES WITH A VIEW TO COMMISSIONING THEIR PRODUCTION
2.1 3D object repositories
2.2 Available digital production spaces.

3. DISTINCTIONS AND COMPARISONS BETWEEN PROGRAMMING LANGUAGES
3.1 Types of programming languages
3.2 HTML
3.3 Python
3.4 Java

4. CONCEPTUALISATION OF THE FUNDAMENTALS OF COMPUTATIONAL THINKING
4.1 Abstraction
4.2 Algorithmic thinking
4.3 Decomposition
4.4 Patterns

5. INTERPRETATION OF BASIC INSTRUCTIONS IN A COMPUTER SYSTEM
5.1 Block-based programming

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