Sector-specific

Software Design and Architecture

Programme 50 hours

Introduction

Thanks to this training from Software Design and Architecture You will study the fundamentals of software architecture, such as the concepts behind a computer programme and the different types of programming languages, right through to more advanced topics, such as the guidance objects and the management of data models.

In the process of software development, from start to validation and verification, provides participants with a comprehensive and structured overview of an application’s life cycle. Object-oriented programming, covering principles such as inheritance, the modularity and polymorphism.

And data modelling, which will enable students to build conceptual, logical and physical models.

Objectives

  • To analyse and define the essential characteristics that constitute a programme IT.

  • Identify and assess the various types from languages programming.

  • Understanding the stages from the development from software, from the specification of requirements to the management from projects.

  • To incorporate the principles of the guidance to objects in software development.

  • Managing the data lifecycle, from the conceptualisation until they are transformed into models.

  • To develop skills in identifying basic elements and analysing control structures.

  • To analyse and compare the languages targeted to the most common objects, understanding their key characteristics.

Table of Contents

TEACHING UNIT 1. INTRODUCTION TO SOFTWARE DEVELOPMENT

1. The concept of computer software
2. Source code, object code and executable code; virtual machines
3. Types of programming languages
4. Characteristics of the most widely used languages
5. Stages in the development of an application

TEACHING UNIT 2. THE SOFTWARE DEVELOPMENT PROCESS

1. Software life cycle models
2. Requirements analysis and specification
3. Design
4. Implementation. General concepts of software development
5. System validation and verification
6. Software testing
7. Software quality
8. Commonly used tools for software development
9. Software development project management

TEACHING UNIT 3. OBJECT-ORIENTED PROGRAMMING

1. Principles of object-oriented programming. Comparison with structured programming
2. Types of objects
3. Objects
4. Inheritance
5. Modularity
6. Genericity and overloading
7. Object-oriented development
8. Modelling languages in object-oriented development

TEACHING UNIT 4. DATA MODELS

1. Data lifecycle
2. Data types
3. Definition of a conceptual model
4. The relational model
5. Building the logical data model
6. The physical data model
7. Transformation from a logical model to a physical data model
8. Tools for creating data models

TEACHING UNIT 5. STRUCTURED PROGRAMMING TECHNIQUES

1. Identifying basic elements: constants, variables, operators and expressions
2. Analysis of control structures: Sequential, conditional and loop structures
3. Distinction between functions and procedures
4. Demonstration of function and procedure calls
5. Using function and procedure calls within classes

TEACHING UNIT 6. OBJECT-ORIENTED PROGRAMMING LANGUAGES

1. Analysis of object-oriented programming languages and the object-oriented paradigm
2. A comparison of the most common object-oriented programming languages. Key features
3. Class libraries

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