Table of Contents
TEACHING UNIT 1. THE NEW DIGITAL CUSTOMER
1. Transformation of the digital environment
2. A new generation of consumers
3. Digital trends (omnichannel, information overload, immersive experiences, etc.)
TEACHING UNIT 2. CUSTOMER EXPERIENCE ASSESSMENT
1. Introduction to the customer journey
2. Stages of the customer experience
3. Suggestions for improvement
4. Tools for creating a customer journey
5. Trends
6. Introduction to the Buyer Persona
7. How to create your buyer persona
8. Tools
9. Analysis and mapping of touchpoints
10. Identifying the MOTs (Moments of Truth)
TEACHING UNIT 3. DESIGNING A DIGITAL STRATEGY
1. Global digital transformation strategies, by phase and function, spin-off
2. Business-to-consumer and business-to-client: collaborative development of offerings, collaborative brand communication, collaborative innovation, social media…
3. Working Model in a digital environment
4. Approaches: Mobile-first, Lean Startup, Growth Hacking
TEACHING UNIT 4. DESIGN AND INNOVATION IN CUSTOMER EXPERIENCES
1. The concept, areas of application and potential benefits of Design Thinking
2. Tools for generating and combining ideas
3. Design Thinking Methodology (I) (Stakeholder Map, Cognitive Immersion, Constructive Interaction, Mind Map, Mood Board, Covert Observation, Interviews, SCAMPER, Empathic Visualisation…)
4. Design Thinking Methodology (II): Card sorting, prototypes, offering maps, re-engagement activities, brainstorming, storytelling, brainwriting, etc.
5. Design Thinking Methodology (III): Motivation Matrix, Role Play, Storyboard, etc.)