Cross-cutting

An Introduction to Virtual Reality and Augmented Reality

Digital Skills 50 hours

Introduction

The course An Introduction to Virtual Reality and Augmented Reality It immerses you in a rapidly expanding sector, where demand for skilled professionals is growing by leaps and bounds. Virtual and augmented reality are transforming industries such as entertainment, education and medicine, offering immersive experiences which are revolutionising the way we interact with the world. Through this course, you will gain a solid understanding of the basic concepts of RV/RA, you will explore the differences between and applications of augmented and virtual reality, and learn about model processing and the most market innovators. This course will equip you with valuable skills that can open doors for you in a constantly evolving professional field. Sign up for this course and get ready to become part of the cutting-edge technology which is redefining the future.

Objectives

  • Understanding the basic concepts of augmented reality and virtual reality.

  • Identify the key differences between virtual reality and augmented reality.

  • Explore the technologies and devices currently available on the VR/AR market.

  • To develop skills for evaluating VR/AR applications in various sectors.

  • To analyse the treatment of 3D models in the context of VR/AR.

  • Research trends and relevant articles on virtual and augmented reality.

  • Apply knowledge to develop proposals innovative in VR/AR.

Table of Contents

TEACHING UNIT 1. STATE OF THE ART
Introduction
What does ‘metaverse’ mean?
What characteristics should a ‘pure’ metaverse have?
What are the challenges facing the metaverse?
What role does the metaverse play, and what role will it play, in society?
What is the business model behind it?
How does that translate into business opportunities?
How is such a global business to be organised/legislated for/regulated?

TEACHING UNIT 2. INTRODUCTION TO AUGMENTED AND VIRTUAL REALITY
Definition of augmented reality and virtual reality
Background and history ra / rv
Augmented reality
Virtual reality
Differences between ra and rv
Success story
Trends
Economic outlook
Conclusion

TEACHING UNIT 3. AUGMENTED REALITY
Introduction
Key applications of augmented reality: monitoring and maintenance
Development: programming
Adaptation for the Visuartech platform

TEACHING UNIT 4. VIRTUAL REALITY
An Introduction to Virtual Reality
Main applications of VR
Development of virtual reality experiences
Adaptation of VR for web platforms and applications (PCs, mobiles, etc.)
Devices on the market
Industrial project: the use of VR technology for training

TEACHING UNIT 5. MODEL PROCESSING
Introduction
Introduction to 3D modelling
3D modelling tools
Game engines
Creating a low-poly model optimised for VR/AR
Models for VR/AR applications and tools

TEACHING UNIT 6. ITEMS AT THE MARKET
AR/VR software and applications
RA/RV/RM glasses
The application of RA and RV in Industry 4.0 and how they are changing the world
Future trends

Scroll to Top