The colour and illustrations in a book, a poster, a leaflet or a tri-fold leaflet It is very important, as it forms the first impression we have of them, and determines whether or not we will be interested in exploring the information and content of that material in greater depth. It is therefore essential that the contractors in the graphic design of these products, they should know develop graphic design projects based on its initial specifications. This is achieved by producing sketches, selecting and adapting colours, images and typefaces; creating graphic elements, layouts and final artwork; using computer software; drawing up quotes based on the project’s specifications and checking the quality of the finished product.
Creative Image Editing and Graphic Design
Introduction
Objectives
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Identify the images to to include in a graphic design project, in accordance with the instructions provided for carrying it out.
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Capture and edit selected images, adjusting technical parameters and whilst maintaining specific calibration settings and colour profiles for the creation.
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Reproducing colour in workflows for the production of the printed material, whilst ensuring consistency and taking into account the fundamentals of colourimetry and the principles of colour management.
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Digitally retouch the images, taking the specifications into account posterior system techniques printing or output.
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Adjust the settings in the design software to enable the subsequent creation of graphic elements so that the result obtained is viable in the different printing systems.
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Create illustrations in accordance with the technical and project specifications using vector graphics software and graphics tablet.
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Please send the illustrations you have produced to the different suppliers or customers using the various systems of communication and ensuring the quality of the delivery.
Table of Contents
TEACHING UNIT 1. SELECTION OF IMAGES
Image characteristics:
- Technical specifications.
- Visual and aesthetic characteristics.
- Semantic features.
Type of images. Photography / illustration:
- Criteria for selecting images in line with the project’s requirements.
- Suitability of the image.
- Analogue / digital image.
- Technical developments in imaging.
- Image storage, formats
TEACHING UNIT 2. SOURCING IMAGES FOR GRAPHIC DESIGN PROJECTS.
Obtained from a photograph:
- Photography concepts.
- Digital/analogue cameras, formats.
- Technical criteria for taking photographs.
- Composition, shutter speed, aperture, depth of field, colour, lighting.
- Downloading images.
Scanned:
- Types of scanner.
- The scanning process.
- Technical specifications of the scanners.-
- Calibration, resolution, file formats, colour options, quality.
- Image management: Storage, copying, changing file format.
Obtaining images from stock image libraries:
- Types of image banks, and access.
- Suitability and selection.
- Costs.
- Sizes.
TEACHING UNIT 3. CREATING AND EDITING IMAGES
Collage.
Reuse of images.
Photomontage.
Illustration.
Creation of illustrations using traditional and digital techniques.
Vector graphics software.
Bitmap image editing software
TEACHING UNIT 4. MANAGING THE INTELLECTUAL PROPERTY RIGHTS OF IMAGES
Applicable regulations.
How to register your own images.
Rights of reproduction and use.
Handling charges.
Creative Commons
TRAINING MODULE 2. DIGITAL IMAGE RETOUCHING
TEACHING UNIT 1. COLOUR MANAGEMENT
Colour theory.
Colour perception.
Colour measurement instruments. Densitometers, colorimeters and spectrophotometers.
Light, shadow, mid-tones.
Colour ranges.
Calibration of monitors and printers.
Colour reproduction: Systems and issues relating to colour reproduction.
Colour specification.
Colour samples.
Screen colours / printed colours.
Monitor / laser printer / inkjet printer / colour proofs / offset colour printing.
Colour tests; types, reliability.
TEACHING UNIT 2. IMAGE PROCESSING
Image editing, software, formats.
Size, resolution, colour space.
Layers, channels, routes.
Adjusting the images.
Spot colours, four-colour process, six-colour process.
Filters, dithering, de-dithering, focus, blur, noise, pixel, texture, stroke.
Image editing. Colour, blur, blend, clone.
TEACHING UNIT 3. CREATIVITY WITH IMAGES
The right software for every situation:
- Vector.
- Bitmap.
Graphic resources for image processing:
- Framing and reframing.
- Colour: Black and white, single colour, two-tone.
- Cropping; Paths, integration.
- Overlay; blending modes, adjustment layers.
- Collage; photomontage, mixed media.
TEACHING UNIT 4. MANAGING THE FINAL IMAGE
Colour proof printing
Selecting the printer type
Different features for different types of printers
Laser printer, plotter, Cromaline, colour proof.
Image management; compression, decompression, formats
Image delivery systems: email, FTP, others
TRAINING MODULE 3. CREATING GRAPHIC ELEMENTS
TEACHING UNIT 1. CONFIGURING VECTOR DRAWING PROGRAMMES
Computer tools used in the creation of graphic design products.
Comparison and selection of the most suitable options for each purpose.
Basic concepts of the use of imagery in graphic design.
Technical playback parameters:
- Spot colours, four-colour process, screen printing, flexography, six-colour process.
Graphic image processing.
Modes:
- Bitmap, greyscale, duotone, RGB, CMYK.
- Differences and suitability for use.
Graphics tablets:
- Types, advantages, disadvantages.
Output formats
TEACHING UNIT 2. CREATING GRAPHIC ELEMENTS USING VECTOR DRAWING SOFTWARE
Types or classification:
- Symbols, pictograms, figurative elements, abstract elements.
History and trends in illustration.
Illustration techniques.
Selecting the appropriate type of illustration for each case.
Techniques for working with multiple images.
Techniques for working with typography.
Drawing techniques for different elements: drawings of simple elements and figurative objects to scale.
Printing of mock-ups.
Relationship between the style guide specifications and the illustration.
TEACHING UNIT 3. MANAGING GRAPHIC FILES
Storage.
Formats.
Sending illustration files via various systems, ensuring the quality of the transfer:
Requirements for insuring parcels.
File compression and decompression.
Requirements for the correct submission of text contained in files, and conversion to outlines.